Red
It's become more like hard work than a relaxing game.
The game has significantly declined over the past year or so. Wooga has created a division among players by forming two groups: those with extra advantages and rewards, known as the Orchid Society, which you can only join by invitation. Most players have not been deemed worthy of this membership. New side games are introduced to a select few for testing and then rolled out to all players, regardless of the feedback from the test group. For example, The Cabin is an eyesore that obstructs part of the island that players are meant to decorate. Wooga tries to dictate how players should engage with the game, forcing them to play in a way that suits the developers rather than individual preferences. Many players enjoy playing solo due to time constraints or irregular schedules, yet Wooga makes it difficult to identify other solo players. As a result, there's no way to know the best times to visit the lounge for serving drinks, which earn coins and energy. If you do playing in a team then there are 2 competitions which you need to play every week, one is 35 mins long and the other is 45 mins long, which not only uses all your existing energy, but you also need energy from other sources opening several boxes or using several star boosters in order to complete. There is also pressure to purchase items, such as decorations or collectibles needed to complete albums. Additionally, players require gold bars to construct buildings on the island. While these can be earned through side games, Wooga has recently introduced using gold bars for Jack's Trips, which are part of the "Help Wanted" tasks. This means players are forced to spend their hard-to-come-by gold bars on Jack's Trips without the option to modify the items needed, meaning that it is so hard to try and fully build their buildings Although Wooga states in their game to "play responsibly," the numerous side games, album snippets, and constant new features create an environment in which players would need to play long hours if not constantly to complete all. Team players are experiencing burnout, not due to team demands but because the game itself is overwhelming, leading to an increasing number of players leaving their teams and not joining another team, or leaving June's Journey altogether. When attempting to contact Wooga for assistance, players often receive standard replies that do not address their concerns. It is evident to many players that the intention behind these features is to encourage spending real money on decorations or items necessary for progression in the game.



