Violet F.
Might be too overloaded for 7 Days To Die
Decided to go with them cause, real talk, I was too lazy to set up the game server on my own server machine since it was giving me a mild headache to get installed, so I said "Eh, why not, I'll throw $15 at them and see how it goes." The server setup was quite easy, had it up and running in a pretty good amount of time. It generated the world in a reasonable amount of time (about 30 minutes or less? Much better than VILAYER's almost 2 hours to generate one, so compliments there). The panel is pretty decent, I've seen better, but I've seen worse, so, 4/5 there. I'd get an odd error sometimes when trying to access the server console through it, but a quick F5 refresh would fix it. No real downtime that we noticed for the almost three weeks we used it. The problem came when we started wiring up the base with electricity. Once too many things started being wired and activated (around 10 cameras + blade traps), the server would go into crazy levels of desync. It would take 60+ seconds to open chests, players would be doing something on my screen that they had finished several minutes ago, etc. Even VILAYER's server let me wire up around 45 blade traps and cameras plus all the lighting and turrets we needed without issue (but don't use them either, read my review on that one on this site). In order to rule out this lag/desync being a game coding issue with the current Alpha (19.5), I set my own server up (midrange PC) and transferred the world to it. No problems. All four walls of traps and cameras (around 47 of each), fences, 15 turrets, can all be turned on at the same time with no desync. TL;DR - It set up easily, the control panel is fine, uptime was good, but it seems too overloaded to handle 7 Days To Die with even minimal in-game electricity usage.
Response from ChicagoServers.coJun 26, 2021
Hi Violet, We appreciate the honest feedback and are constantly working to improve performance and reliability on our network. If you wanted to reach out to support and request a node change to a different node we would be happy to accommodate! We pride ourselves on the rapid 7D world generations and our customers love it. We haven't specifically heard of any lag regarding too many items in a server so we'll see what we can do to address it.



