Nicolas L.
Not suitable to play at RUST game despite it's advertise or their websites
I subscribed to NVIDIA GeForce NOW specifically to play at "Rust" game, a title heavily promoted across all their supported games marketing as running on high-performance RTX rigs. The reality is an absolute disappointment and a complete waste of (not refundable) money. While NVIDIA advertises dedicated RTX graphics and plenty of RAM, they hide the fatal flaw of their Standard/Priority virtual machines: the shared server-grade CPU. RUST (built on Unity) is notorious for relying almost entirely on fast single-core IPC and high clock speeds. NVIDIA slices enterprise multi-core CPUs (low-clocked Intel CC150 / Xeon server chips running at a measly ~2.8 GHz) into virtual machines. While this might handle strictly GPU-bound linear games, it creates a massive, catastrophic CPU bottleneck on open-world survival titles. My real-world empirical testing on a live server: - The in-game framerate is permanently hard-locked around 30 FPS. - Even when dropping EVERY SINGLE setting to absolute minimum (500m draw distance view, 0.5 render scale / 540p, shadows disabled, 0 tree meshes, and so on), the FPS does not gain a single frame. This is the textbook definition of a 100% CPU bottleneck. - While the video stream transmits at 60 FPS, the actual game engine is crawling at 30 FPS on their server… server side! - Adding the network stream round-trip latency (~60ms) on top of a 30 FPS engine frametime creates an unbearable, latency / floaty input lag that makes PvP gunfights and basic reactions completely impossible. To make matters worse, their regional partner enforces a strict "NO Refund" policy under any circumstance. Do not waste your money expecting a decent 60 FPS experience on games like RUST. Advertising these virtual machines as "high-performance gaming rigs" for such titles is completely misleading.



