Funecio A.
A good example why web3 games are subpar in quality and incredibly high friction
The base game is a farming simulator with a very repetitive, manual and boring game loop, where squads do tasks until their energy is depleted. It feels like the farm loop should be automated like in other games with resource generation and building upgrades, but the player needs to do everything manually. It's incredibly boring, it's hardly even a game. Then there are other features being added, but not unlike other web3 projects it gets confusing and convoluted really really fast. Sidechains, bridges, several tokens and currencies, crypto specific mechanics... the friction is incredibly high and the game is still very undeveloped. Half the current content is done on websites, the other half in a game client. It's a mess. And then there are a bunch of micropayments for heroes, transaction fees to perform actions, game mechanics where you can lose valuable assets. The direction of the game feels erratic and again, very convoluted. We're helping out testing features as the game is developed and already many things feel like a money grab and really hard to understand without some standard knowledge of web3 and a lot of reading because the content itself is not self-explanatory.




