Mark A.
I like it but i don't see it…
I like it but i don't see it comprehending the intricacies of magic's limitless option literacy, it attacked arbitrarily with a llanowar elf, that's not what my deck does, it was frustrating and dumbfounding to see a move like that especially since i had 4 lands plus the elf and possibly could have activated sisay for Yoshimaru, a goro goro, derevi, or anything so witnessing that is cringe i guess the saying goes now. My deck is not "clutch" at all but it can worm it's way out of some heavy shit time after time, i might just go through the log and adjust some things if that will help, otherwise i am very proud of my C rating and just for that i gave you's guyses a 3 star rating instead of 2, so we are even, my friend, thank you for this journey:):):):):):):):)
Response from Grim.CardsSep 16, 2026
Mark, thank you so much for taking the time to provide the feedback, but most especially, thank you for taking the time to give us a try. :) And you're 100% right — attacking arbitrarily with a Llanowar Elves when it could be helping enable a Sisay activation is exactly the kind of move that can be incredibly frustrating to watch. Grim.Cards is built on the Forge engine, which is a massive community project with a ton of people working to make it a great Magic simulator. But it absolutely has its shortcomings, especially with decks that have more tricks up their sleeves and rely on sequencing, activated abilities, and finding clever ways out of difficult situations instead of just brute force. Yours sounds like a perfect example of that. Honestly, those frustrations are a big part of why we built Grim.Cards in the first place. We wanted Forge's simulation capabilities, but with a hosted web UI, better reports, and tools that let you fine-tune how Forge pilots your particular deck beyond what it normally allows — hopefully getting the AI to play it a little more like you would. Going through the logs and adjusting some of those instructions can definitely help, and we're continuing to add tools to make that easier and more powerful. It's far from perfect, but we'll keep improving it because we're really after the same thing you are: a good way to test our decks without wanting to yell at the AI every few games. :) Please keep checking back as we improve things. Hopefully we can eventually get that C performing more like the B it probably is when somebody who actually understands the deck is behind the wheel. Thanks again for the feedback — and for coming along on the journey with us. :)




